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        <title><![CDATA[Joon Kyoung]]></title>
        <description><![CDATA[Joon Kyoung]]></description>
        <link>https://firejune.io</link>
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        <lastBuildDate>Tue, 03 Nov 2026 16:30:12 GMT</lastBuildDate>
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        <language><![CDATA[ko]]></language>
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        <item>
            <title><![CDATA[Depth-Driven 2.5D Rigging Interface]]></title>
            <description><![CDATA[How rig-c turns depth data into a controllable rig, with a prepared example and a per-part depth workflow]]></description>
            <link>https://firejune.io/depth-driven-25d-rigging-interface</link>
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            <pubDate>Mon, 02 Nov 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[뎁스 기반 2.5D 리깅 인터페이스]]></title>
            <description><![CDATA[깊이 정보를 제어 가능한 리그로 연결하는 rig-c 인터페이스의 작동 원리와 사용법을 소개합니다.]]></description>
            <link>https://firejune.io/뎁스-기반-25d-리깅-인터페이스</link>
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            <pubDate>Mon, 02 Nov 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[Syncing Agent Memory Across Machines]]></title>
            <description><![CDATA[How I synced agent memory across project clones to carry decisions and working context that Git alone could not.]]></description>
            <link>https://firejune.io/syncing-agent-memory-across-machines</link>
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            <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[머신 간 에이전트 메모리 동기화]]></title>
            <description><![CDATA[여러 머신에서 같은 프로젝트를 작업할 때, 코드만으로 이어지지 않던 결정의 이유와 작업 맥락을 메모리 동기화로 옮긴 경험입니다.]]></description>
            <link>https://firejune.io/머신-간-에이전트-메모리-동기화</link>
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            <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[AI가 만들고 운영하는 n8n 워크플로우]]></title>
            <description><![CDATA[AI 에이전트가 워크플로우를 작성하고 배포한 뒤 동작 확인과 진단까지 이어갈 수 있도록 구성한 n8n 작업 환경입니다.]]></description>
            <link>https://firejune.io/ai가-만들고-운영하는-n8n-워크플로우</link>
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            <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[n8n Workflows Built and Operated by AI Agents]]></title>
            <description><![CDATA[How I set up n8n so AI agents can write workflows, deploy them, check their operation, and investigate problems.]]></description>
            <link>https://firejune.io/n8n-workflows-built-and-operated-by-ai-agents</link>
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            <pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[에이전틱 AI의 가능성]]></title>
            <description><![CDATA[블로샤퍼를 시작하며 AI에게 방법을 지시하는 대신 함께 생각하기로 했습니다. 6개월의 실험과 인식의 변화를 돌아봅니다.]]></description>
            <link>https://firejune.io/에이전틱-ai의-가능성</link>
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            <pubDate>Tue, 02 Dec 2025 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[The Possibilities of Agentic AI]]></title>
            <description><![CDATA[How building Blosharper became a six-month experiment in working with AI: from prescribing a method to thinking through it together.]]></description>
            <link>https://firejune.io/the-possibilities-of-agentic-ai</link>
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            <pubDate>Tue, 02 Dec 2025 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[The Machines Behind My AI Agents]]></title>
            <description><![CDATA[How I divide development, computation, media generation, services, and data storage across two MacBooks, a Windows machine, a Mac mini, and a Synology NAS.]]></description>
            <link>https://firejune.io/the-machines-behind-my-ai-agents</link>
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            <pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[AI 에이전트 작업 환경과 시스템 구성]]></title>
            <description><![CDATA[두 대의 맥북, 윈도우 머신, 맥미니, 시놀로지 NAS에 개발과 연산, 미디어 생성, 서비스 운영, 데이터 보관을 나누어 맡긴 작업 환경을 정리합니다.]]></description>
            <link>https://firejune.io/ai-에이전트-작업-환경과-시스템-구성</link>
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            <pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[HTML·CSS·JavaScript로 만든 블로샤퍼]]></title>
            <description><![CDATA[카드 게임에 익숙한 웹 기술을 선택한 이유와 DOM, CSS, SVG, Electron을 활용한 과정을 정리했습니다. 2026년 7월 itch.io 개발기를 다듬어 옮긴 글입니다.]]></description>
            <link>https://firejune.io/htmlcssjavascript로-만든-블로샤퍼</link>
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            <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[Building Blosharper with HTML, CSS, and JavaScript]]></title>
            <description><![CDATA[Why I chose web technologies for a card game, and how DOM, CSS, SVG, and Electron fit together. Adapted from my July 2026 itch.io devlog.]]></description>
            <link>https://firejune.io/building-blosharper-with-html-css-and-javascript</link>
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            <pubDate>Fri, 03 Jul 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[함께 일하는 AI 에이전트 스쿼드]]></title>
            <description><![CDATA[개발과 인프라, 프로젝트 사이의 일을 함께하는 AI 에이전트들의 이름과 역할, 캐릭터를 소개합니다.]]></description>
            <link>https://firejune.io/함께-일하는-ai-에이전트-스쿼드</link>
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            <pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[Meet My AI Agent Squad]]></title>
            <description><![CDATA[The names, roles, and characters of the AI agents I work with across development, infrastructure, and everyday coordination.]]></description>
            <link>https://firejune.io/meet-my-ai-agent-squad</link>
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            <pubDate>Mon, 30 Mar 2026 00:00:00 GMT</pubDate>
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            <title><![CDATA[블로샤퍼 등급분류와 스토어 심사 회고]]></title>
            <description><![CDATA[GRAC 설문 준비부터 GCRB 15세 판정과 모바일 심사까지, 에이전트들과 다투고 협력하며 준비한 블로샤퍼 심사 기록입니다.]]></description>
            <link>https://firejune.io/블로샤퍼-등급분류와-스토어-심사-회고</link>
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            <pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[Getting Blosharper Rated, with a Lot of Help from My AI Agents]]></title>
            <description><![CDATA[From rating questionnaires and a position statement prepared with an AI agent to a Korean 15+ rating and ongoing mobile reviews, this is how my AI agents helped me through Blosharper’s review process.]]></description>
            <link>https://firejune.io/getting-blosharper-rated-with-a-lot-of-help-from-my-ai-agents</link>
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            <pubDate>Wed, 30 Sep 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[블로샤퍼의 HTML-in-Canvas 렌더링 실험]]></title>
            <description><![CDATA[블로샤퍼에 새 렌더링 경로를 넣으며 겪은 일입니다. 화질은 좋아졌지만 성능 비교의 조건은 달랐고, 실제 게임에서는 캐릭터 초상이 사라졌습니다.]]></description>
            <link>https://firejune.io/블로샤퍼의-html-in-canvas-렌더링-실험</link>
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            <pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[I Put HTML-in-Canvas in My Game. Then Turned It Off by Default.]]></title>
            <description><![CDATA[A rendering experiment in Blosharper: better-looking pixels, an unfair performance comparison, and character portraits that disappeared in the actual game.]]></description>
            <link>https://firejune.io/i-put-html-in-canvas-in-my-game-then-turned-it-off-by-default</link>
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            <pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[rig-c 기반 2D 이미지 리깅과 애니메이션]]></title>
            <description><![CDATA[그림 한 장으로 만든 rig-c 트레일러를 보며 눈, 가슴, 손, 손목의 어색한 움직임을 지적했습니다. 자동 검사가 놓친 문제를 AI 에이전트와 고치고 검사 규칙으로 남긴 과정입니다.]]></description>
            <link>https://firejune.io/rig-c-기반-2d-이미지-리깅과-애니메이션</link>
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            <pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[AgentBridge 기반 멀티 에이전트 오케스트레이션]]></title>
            <description><![CDATA[Claude Code, Codex, Antigravity를 한 팀으로 운영하며 정리한 작업 배정과 의사결정 규칙입니다. 비서 에이전트, 프로젝트별 HQ, 벤더 에이전트의 역할을 소개합니다.]]></description>
            <link>https://firejune.io/agentbridge-기반-멀티-에이전트-오케스트레이션</link>
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            <pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[Electron 44 렌더러에서의 V8 바이트코드 컴파일]]></title>
            <description><![CDATA[Electron 업그레이드 뒤 렌더러가 SIGTRAP으로 종료됐습니다. 바이트코드 헤더 불일치를 추적하고 타깃 렌더러 안에서 컴파일하도록 빌드를 바꾼 과정입니다.]]></description>
            <link>https://firejune.io/electron-44-렌더러에서의-v8-바이트코드-컴파일</link>
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            <pubDate>Sun, 30 Aug 2026 00:00:00 GMT</pubDate>
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            <title><![CDATA[Multi-Agent Orchestration with AgentBridge]]></title>
            <description><![CDATA[How I coordinate Claude Code, Codex, and Antigravity through AgentBridge: task ownership, decision-making, and the roles of my assistant agent, project HQs, and vendor agents.]]></description>
            <link>https://firejune.io/multi-agent-orchestration-with-agentbridge</link>
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            <pubDate>Fri, 30 Oct 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[블로샤퍼 1인 개발 회고]]></title>
            <description><![CDATA[스팀 출시를 앞두고 돌아본 블로샤퍼 개발 6개월. 퇴근 후 웹 기술과 AI 에이전트로 게임을 만든 과정을 정리했습니다.]]></description>
            <link>https://firejune.io/블로샤퍼-1인-개발-회고</link>
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            <pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[2D Image Rigging and Animation with rig-c]]></title>
            <description><![CDATA[While watching a rig-c trailer made from a single painting, I pointed out awkward movement in the eyes, chest, hand, and wrist. This is how I worked with an AI agent to fix problems the automated checks had missed and add rules to catch them next time.]]></description>
            <link>https://firejune.io/2d-image-rigging-and-animation-with-rig-c</link>
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            <pubDate>Sun, 11 Oct 2026 00:00:00 GMT</pubDate>
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        <item>
            <title><![CDATA[Electron 44 and V8 Bytecode: Just Compile It Inside the Renderer]]></title>
            <description><![CDATA[Upgrading Electron caused a renderer SIGTRAP. How I traced the bytecode header mismatch and changed the build to compile inside the target renderer.]]></description>
            <link>https://firejune.io/electron-44-and-v8-bytecode-just-compile-it-inside-the-renderer</link>
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            <pubDate>Sun, 30 Aug 2026 00:00:00 GMT</pubDate>
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            <title><![CDATA[Blosharper: A Solo Developer's Retrospective]]></title>
            <description><![CDATA[A six-month retrospective on building Blosharper after work with web technologies and AI agents, ahead of its Steam launch.]]></description>
            <link>https://firejune.io/blosharper-a-solo-developers-retrospective</link>
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            <pubDate>Wed, 17 Jun 2026 00:00:00 GMT</pubDate>
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            <title><![CDATA[Intel Core Ultra 5 245K 성능]]></title>
            <description><![CDATA[지난 번 리뷰에 이어 인텔 코어 울트라 5 245K CPU를 본격적으로 오버클러킹 해보고 성능이 어느정도까지 향상되는지를 확인해 보는 시간을 가져보겠습니다.]]></description>
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